Virtual infant BabyX prompts question: how do we feel about AI that looks so much like us? - Action News
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ScienceAnalysis

Virtual infant BabyX prompts question: how do we feel about AI that looks so much like us?

BabyX is a hyper-realistic screen-based simulation of an infant, but it begs the question: Is human likeness something that we want from our machine counterparts?

New Zealand-based research group wants to create artificial intelligence emulating human gestures, functions

BabyX is a hyper-realistic screen-based simulation of an infant with rosy cheeks and wide, sparkling eyes. Its lifelike appearance is a result of both art and engineering. (Auckland Bioengineering Institute)

The eyes are the windows to the soul. That's what we say about humans but what about with robotsor humanoid simulations?Is a realistic complexion or an earnest gaze the key to seeing artificial beings as more than, well, artificial?

That's the premise behind BabyX, the lifelike virtual infant from the New Zealand-based research groupSoul Machines,whose goal is to humanize artificial intelligence (AI). The group's work is in many ways unprecedentedas they develop robots that emulate not only human gesturesbut also actual human functioning.

But it also raises a question:Is human likeness something that we want from our machine counterparts? Or, conversely, does it make humansslightly nervous when artificial beings looktoo much like us?

Meet BabyX

BabyX is a hyper-realistic screen-based simulation of an infant, with rosy cheeks and wide, sparkling eyes.Its lifelike appearance is a result of both art and engineering.

Soul Machines' founder, Mark Sagar, is an award-winning special effects artist who has workedin digital character creation for blockbuster films likeAvatarandKing Kong. He has developed a unique appreciation for the minutiae of human expression. In that way, thecomputer-generated "people"he creates are in a league of their own,with appearances and movements that are remarkably close to those of humans.

And that is no small feat. After all, it's one thing to look human, but it's a whole other thing to move realistically, explains Michael Walters, a senior lecturer in the School of Computer Science at the University of Hertfordshire.

"It's very difficult to get a robot to not just look right but move right, as well," says Walters, who is also a researcher with the university's multidisciplinary Adaptive Systems Research Group.

"We've seen various humanoid robots, but we aren't fooled by them for very long. They're closebut not quite right."

Sagar's team at Soul Machines is working to make virtual beings that are persuasively lifelikenot just in how they lookbut in how they move and react to stimuli. That's duein large partto the way they're approaching this 21st-century challenge: they'reendeavouring to build a simulated brain.

Finding the human connection

An interdisciplinary team that includes neuroscientists and physiologists "isnow building biologically inspired models of the human brain," using the concepts of neural networks and machine learning to build a virtual nervous system,says Greg Cross, Soul Machines' chief business officer.

Their goal, he says, is to understand how humans work, and "figure out how we learn to interact with others, and how we learn to create." Whentheirautonomous virtual infantsmiles,it's not because of a line of code directing it to do so following certain prompts or inputs it's in reaction to virtual dopamine and endorphins, the release of which is triggered by real-world stimuli and interactions. In other words, the same things that make humans smile.

"By putting a face on machines they become more human-like," says Cross. "The most powerful instrument we have to show our emotions is the human face."

Soul Machines' team of developers is striving to reach the benchmarks of "emotional intelligence, understanding and responding to emotion," he added.

In this way, the research group is differentiating their creations from the current wave of consumer robots on the market. Cross sees their AI as the inevitable evolution of the faceless virtual assistants like Siri and Alexa that are now in millions of homes and businesses all over the world.

"Humanoid robots are to virtual assistants what television was to radio," he says.

'Uncanny valley'

Theassumption is thatconsumers actuallywantrobots astheir digital doppelgangers. But do we?

Despite our fascination with lifelike robots and AI, to date, the answer to that question has been mixed. Coined byJapaneseroboticist Masahiro Mori,the "uncanny valley"is a term for the discomfort we feel around man-made creations that look human. While these virtual characters can elicit a sense of familiarity, as they attempt but failto mimic human behaviours, they tend to also trigger a sense of uneasiness, or even revulsion, among observers.

It's unclear whether humans' unease with lifelike robots will dissipate as AI develops. (Alastair Grant/Associated Press)

Walters suspects the feeling of uncanny valley will disappear over timeas people grow more accustomed to interacting withhumanoid robots and simulations. He also sees this as the advantage of voice-based virtual assistants. After all, he says, "talking is relatively easy to do, and the latest speech synthesizers sound very realistic."

The other advantage of the current generation of faceless AI, says Walters, is that "people have a desire for robots to behave with consistency." In other words, the more it looks like us, the more we expect it to be capable of doing. In that sense, because Siri and Alexa are just disembodied voices, we are more willing to cut them some slack a necessity at this still early stage of consumer adoption, when these consumer-facing AI are still buggy and flawed.

When it comes to our adoption of humanoid robots, Walters says, we are "chasing a moving target." The eerie-ness of the uncanny valley will likely ease as time passes and we grow more accustomed to lifelike machines in our midst, he says.

And so, as BabyX grows up over the coming decade, consumers might also grow more open to the likes of Soul Machines' robots.

When it comes to the widespread adoption of these lifelike AI, it's uncertain what will evolve more quickly: our acceptance of this next generationof humanoid simulations, or the technological capability to actually realistically render them.